Gaming

Link came close to using this little-known instrument in Zelda: The Wind Waker.

A modern Theremin

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It is known that although his role for years has been more executive, Shigeru Miyamoto has not distanced himself from the great Nintendo productions and his advice has been valuable in making pertinent changes that ultimately turned out to be beneficial considering the original proposals. Recently, several secrets of The Legend of Zelda: The Wind Waker and just as the genius promoted the change in the original design, he did the same with the instrument that Link would play.

During the development of Zelda: The Wind WakerLink played a Theremin

The recent episode of the YouTube channel DidYouKnowgaming (via The Gamer) was dedicated to The Legend of Zelda: The Wind Waker and the secrets during its development process. According to an interview with Eiji Aonuma, director of the game, in 2003, during more than half of the creative process of The Legend of Zelda: The Wind Waker the team agreed to have Link play a Theremin. In case you don’t know, a Tehermin is one of the first electronic instruments and works with 2 metal antennas and a frequency that detects the performer’s hands, so that their position and movement interact with electrical signals, giving rise to sounds and musical notes. .

A modern Theremin

Miyamoto said that the Theremin was unacceptable and Zelda: The Wind Waker opted for a baton

According to Aonuma, after deciding that Link would play the Theremin, they thought about the necessary button combinations so that the player could perform movements similar to what is done with the musical instrument, so that it would be necessary to stop holding it as we do. to play the buttons with one hand, with your fingers pointing toward the GameCube controller.

If when reading this you can’t imagine what it would be like or it seems quite strange, the same thought Shigeru Miyamoto who visited the development team of The Legend of Zelda: The Wind Waker and when seeing the mechanics of Tehermin, he simply told them that it was “unacceptable” and that they had to think of a new instrument and form of interaction, giving rise to the baton that we knew in the final version of the game.

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