7 Apr. (Portaltic/EP) –
Google has released the WebGPU application programming interface (API) in Chrome, which enables high-performance three-dimensional (3D) graphics and parallel data computing on the web.
The company has announced through a statement that this functionality is now available by default in Chrome version 113, which is currently in Beta channel.
WebGPU is billed as the successor to the WebGL and WebGL 2 graphics APIs for the web, providing features such as “on-GPU computing, less overhead when accessing your ‘hardware’, and better and more predictable performance,” according to targeted Google at their website for developers.
Thus, this resource will give web applications better access to their graphics card, so that developers can achieve the same graphics quality with less code. Besides that it will triple the “improvements in machine learning model inferences“.
In fact, this web API enables rendering and compute operations on a GPU similar to Direct3D 12, Metal and Vulkan and features a JavaScript interface with support to import videos.
This initial version of WebGPU is available in Chrome 113 on ChromeOS devices that support the Vulkan API, Windows with (Direct3D) AND macOS, via Metal.
Soon it will arrive on Linux, Android and other platforms and browsers, such as Safari and Firefox, as anticipated 9to5Google.