It’s been some time since The United States imposed a veto that prevents facilitating advanced technology by local companies to Chinese manufacturers and companies. A veto for which seen affected HUAWEIespecially in its mobile phone and laptop division, which could not obtain chips with advanced technology to keep updating your models. But HUAWEI has gone moving forward and updating its range of products by obtaining locally manufactured chips, although according to the United States government it has been with some help.
According to we read in Reutersthe United States Bureau of Industry and Security has detected up to 74 shipments by GlobalFoundries to a subsidiary of SMIC. Some shipments that have cost $500,000 to GlobalFoundries in the form of a fine to the third largest semiconductor manufacturer in the world. The accusations indicate that he would have sent 74 orders valued at more than 17 million dollars to SJ Semiconductorswhich is a subsidiary of SMIC. Shipments have been made without obtaining the corresponding license necessary by the United States government to make this type of shipments.
GlobalFoundries attributes these shipments to an error due to a late update of the list of banned companies for this type of shipments, a list that was updated in 2020 with these two Chinese companies (SMIC and SJ Semiconductors). but not only GlobalFoundries has been fined, TSMC is also being investigated for supplying chips to Chinese companies apparently affiliated with HUAWEI, since these chips have been found in some of their mobile phones.
The United States Bureau of Industry and Security wants companies to be especially careful when sending their products to China. Especially if they want benefit from aid under the CHiPS law that it offers to semiconductor companies so that they can expand their businesses locally. Some aid that GlobalFoundries wants to benefit to expand its semiconductor plant in New York.
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Juan Antonio Soto
I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.
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