It is time to analyze the characters of free fire. Patch OB35 has made the community re-analyze their combinations to make their teams more competitive. We have already seen that some characters have been nerfed and others buffed, so you should update your preferences before each match.
The players of free fire they can create combinations of characters with four different abilities, with only one active at most. In contrast, there are no such restrictions for liabilities. Since the former has a higher level of influence, many players use one active and three passive.
FREE FIRE | Best combos after OB35
Dimitri + Kapella + Maro + Laura
Dimitri creates a 3.5m wide healing zone within which all allies recover 3 HP every second. Although the zone is immovable, the auto-recover option beats this scam. This ability lasts 10 seconds as the cooldown is 85 seconds.
Kapella increases the effect of healing items and abilities in Free Fire MAX by 10% each. At the same time, allies experience 20% reduced HP loss when knocked down.
Maro increases the amount of damage dealt to the opponent in a distance by up to 5% at the starting level. Additionally, damage on marked enemies is increased by 1%.
Laura increases accuracy by 10% when users are in range, helping to get more shots at enemies from a distance.
Alok + Luqueta + Moco + Jai
Alok produces a 5m wide aura that increases movement by 10% and helps players recover 5 HP every second for up to 5 seconds. Users will have to face a recovery time of the 70s.
Luqueta, with each kill, causes the player’s max HP to increase by 10, and the max limit is set to 50.
Mucus tags enemies who are shot at for two seconds, and this information is shared with all teammates.
Jai is Jai’s passive ability that allows users to reload their weapon’s magazine by 30% after knocking down an opponent. This perk only applies to assault weapons, pistols, submachine guns, and shotguns.
K + Miguel + Jota + Dasha
K increases the maximum EP by 50 and also has two separate modes. The first Jiu-jitsu mode offers a 500% increase in players’ EP conversion rate, while the second Psychology mode restores three EPs every two seconds to 150 EP.
Miguel can replenish 30 EP just by knocking out his enemies.
Jota, after dealing damage, will restore 10% of their HP and they will gain some HP.
Dasha causes the player’s fall damage to be reduced by 30%, while their recovery time from these falls will be reduced by 60%. The main benefit of using the skill is a 6% reduction in recoil stacking rate and a 6% reduction in maximum recoil.
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