Gaming

AMD will present on July 2 a technology that will allow greater compression in textures


AMD will present on July 2 a technology that will allow greater compression in textures



Companies continue to develop New techniques to improve the quality of gameshow to offer larger textures that occupy less and are faster to implement and transfer. This is what has been announced amd in a post on X/Twitter, where next July 2 will tell us about a technology you are developing for compress textures that take up much less with the use of neural networks.




Next July 2nd, at event called EGSR which takes place in the capital of the United Kingdom, will take place a presentation which has been called neural texture block compression or translated neural compression of block textures. As its name indicates, AMD will use blocks to compress texturesresulting in a compression of smaller size Which will allow reduce data usage in data transfers.

Geeknetic AMD will present on July 2 a technology that will allow greater compression in textures 1

From AMD they have promised that this technology It will be easy to implement for the games, although for the moment They have not announced whether it will be necessary to enter code in the gameswhich would eliminate part of this easeor if it can be implemented at the driver level like other technologies within Fidelity FX. NVIDIA has similar technology which we heard about last year, but for now There is no known title that could have been implemented these advances and that allows taking advantage of this smaller size in the textures to increase their quality.

End of Article. Tell us something in the Comments!

Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.

Source link