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AMD FSR 3.1 improves game temporal stability, preserves details and reduces ghosting

AMD FSR 3.1 improves game temporal stability, preserves details and reduces ghosting

March 21 (Portaltic/EP) –

amd has introduced the new iteration of open source frame generation and scaling technology FidelityFX Super Resolutionwhich introduces improvements in visual quality and allows it to work with other upconversion solutions.

FidelityFX Super Resolution (FSR) 3.1 offers a number of key updates, which AMD has shared as part of Game Developers Conferencein which he has also highlighted the success of the currently available version, FSR 3, integrated into titles such as Avatar Frontiers of Pandora, Like a Dragon: Infinite Wealth, Starfield, The Thaumaturge and others.

The new version improves visual quality in certain situations, offering a greater temporal stability (reduction of flickering and shimmering), better preserving details and reducing ghosting.

The technology firm has also highlighted that FSR 3.1 can work with other upconversion solutions for frame generationand that has support for Vulkan and Xbox Game Development kits.

Likewise, the new FidelityFX API makes debugging easier for developers and offers compatibility with future versions of this technology, as reported in a press release.

AMD has also launched the Adrenalin Edition 24.3.1 software, offering support for Dragon's Dogma 2, Horizon Forbidden West Complete Edition, and Outpost: Infinity Siege, plus expanded and improved HYPR-RX support for Dragon's Dogma 2, Diablo IV, Ghostrunner 2, and Suicide Squad: Kill the Justice League.

When AMD HYPR-RX is enabled in a HYPR-Tuned game, if the game supports it, AMD RSR or FSR will automatically be enabled, in addition to running AMD Radeon Anti-Lag and AMD Radeon Boost to provide an additional performance boost and reduce lag. latency.

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