If some users were cold with the performance of the new Apple A16 Bionicit seems that it is not his fault, and it is that as we can read in EngadgetIt seems that the chip that has reached the market is not the one that Apple originally expected to launch, but that it would be “plan B” at the level of its design, Pulling for an architecture similar to that of the A15, which could also explain why the iPhone 14 has precisely that chip.
Specifically, the GPU of the new A16 had to have RayTracing, something that at this point should not be necessary to explain what it is, but in short, it allows us to have much more convincing lighting in games in exchange for a much more laborious process when it comes to making lighting calculations.
Apparently problems late in the development of this new GPU meant there wasn’t enough time to fix them, but there wasn’t enough time to start from scratch either, so it was necessary to go for a plan B that consisted, in general lines, in reusing the graphic architecture of its predecessor.
In principle, this is an unprecedented event in the history of Apple, and the truth is that little is known about this problem, in an entirely unofficial way.
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Jordi Bercial
Avid technology and electronics enthusiast. I tinkered with computer components almost since I could walk. I started working at Geeknetic after winning a contest on their forum for writing hardware articles. Drift, mechanics and photography lover. Do not hesitate and leave a comment on my articles if you have any questions.